New Delhi: After introducing stylish frames for its Google Glass, Google has now showed off five games for its Internet-connect glasses to encourage developers to design more games for what the company expects to be the next big thing in the world of technology.
The company has bundled a few games together in the Mini Games Glassware, but users can jump directly into each one from the main voice menu. Glass sensors provide a playground for intuitive user experiences. Whether that's tilting your head in Balance, firing with your voice in Clay Shooter, or slicing with your hands in Shape Splitter, these games show how the sensors open up some new gaming possibilities.
"With tons of tiny sensors and a screen that fits neatly above the eye, Glass is an exciting new place to play. We hacked together five simple games that experiment with the unique features of Glass and demonstrate some of the possibilities for gaming," said Google.
The company has bundled a few games together in the Mini Games Glassware, but users can jump directly into each one from the main voice menu.
Here is more about the new Google Glass games:
Your head's your racket in this rally. The gyroscope and accelerometer team up to precisely gauge the player's head tilts to move left and right. Google has used the compact Min3D library on top of OpenGL to render the ball and the court.
Finally, a way to find out how well you'd do at Swiss finishing school. Shift your head to keep a precarious pile of shapes from toppling over. Google has used Box2D to build a robust physics simulation and AndEngine to do the rendering.
A classic shooting game with a new point of view. Say "Pull!" and a pigeon is launched in the direction you're looking. The accelerometer and some Newtonian physics help determine the pigeon's path. The company has used the compact Min3D library on top of OpenGL to render the game.
Put your memory and concentration to the test on a twist of a classic card-matching game. The gyroscope and accelerometer team up to precisely follow the position of the player's head. Google has used the Photosphere camera mode to map the surrounding cards and the compact Min3D library on top of OpenGL to render the game.
Have fun slicing and dicing shapes into oblivion. It detects "slices" when players move their hands in front of the Glass camera.
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